Creator Day: Building a Better Tomorrow is coming Friday, December 8! This educational online event is designed to provide unwavering support and boundless inspiration to creators across a wide array of industries, including automotive, aerospace, manufacturing, architecture, engineering, construction, energy, retail, and gaming.
Through the exchange of these inspirational stories and best practices, attendees will learn skills that promote the creation of successful Unity projects that aim to make the world a better place. Whether targeting sustainability goals, striving for social impact or working to educate our next generation of creators, join us as we explore the possibilities for a better tomorrow.
Register now and you will be emailed login details on the morning of the event. We will also post the login information here on December 8th.
If you have a Unity project that’s helping to make the world a better place and would like to join the event as a presenter, please contact us using the button in the banner above!
Gain exclusive access to the wisdom of world-class experts, seasoned professionals, and industry veterans who will enrich every phase of your project. From inception to execution, their guidance will serve as a beacon of knowledge, lighting up your path to success. Collaborate with Unity partners who are at the forefront of innovation, as they share insights into products, services, and workflows that can amplify your creative endeavors.
Our event showcases the tangible impact of Unity projects on diverse industries and equips you with the knowledge to navigate this transformative landscape. Explore enterprise applications of Unity in depth, uncovering how you can harness its potential to construct and scale projects that redefine the future.
AI in Unity: Crafting Experiences That Benefit Humanity - Manuel Sainsily
Join us for an engaging discussion on the transformative role of Artificial Intelligence (AI) in Unity, as we delve into the exciting possibilities it offers for creating real-time 3D experiences that benefit humanity. Explore how AI-driven technologies are reshaping gaming, education, wellness, and beyond, and discover practical insights and examples of incorporating AI into Unity projects.
Whether you’re a seasoned developer or just starting, this talk will inspire you to harness the power of AI to craft immersive, interactive worlds that captivate and enrich the human experience. Don’t miss this opportunity to unlock the potential of AI in Unity at Creator Day!
How can the dental sector benefit from Mixed Reality and the Metaverse? -
Zaid Zaim
Join us as we learn how the dental space can benefit of the Metaverse, This session focuses on how Mixed Reality can enhance the dental workspace, offering interactive 3D dental artifacts and revolutionizing patient experiences. We'll explore its role in patient education, treatment, remote collaboration, consulting and streamlining workflow. A notable point its application in navigated dental implantology, allowing precise overlay of crucial imaging during procedures.
Cars, World Building and Innovation through Unity in a Feminine Future -
Katie McIntyre
Join us for an extraordinary journey as we delve into the world of feminist design and empowerment through the lens of Unity. In this exclusive session, you'll have the chance to explore the remarkable story of Katie McIntyre and her iconic car design, the Dakini, which made waves with a powerful presence in a Unity Vogue Singapore Gallery.
Katie McIntyre, a visionary designer, will take you through her creative process, from conceptualization to execution, in crafting the groundbreaking Dakini car. With a focus on empowering design principles and feminist ideology, she'll unveil how she challenged conventional norms and transformed the virtual world through her unique perspective.
Virtual Reality Surgical Simulation Suite (VR3S) - Ryan Moore, MD MSc
Virtual surgical planning is defined as the development of a personalized, preoperative surgical plan using an interactive 3D anatomic digital twin of a patient’s heart created from CT or MRI. With rapid advances in digital technology, surgeons can now manipulate these anatomic digital twins in an immersive VR environment – which has all but replaced 3D printed heart models at several academic institutions. Even in the early stages of adoption, there has been evidence to suggest this more detailed and personalized approach to surgical planning will greatly improve individual patient outcomes. Yet, there remains a significant barrier to adoption because simple-to-use VR solutions developed specifically for surgeons do not exist. Our internal development team at Cincinnati Children’s created the Virtual Reality Surgical Simulation Suite (VR3S) to address this barrier to entry, with an initial focus on congenital heart surgery (CHS) – one of the most complex surgical specialties in modern surgery.
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McIntyre Is an industrial and fashion designer, director and innovator. She is known for her visual philosophy of feminine futurism—a method of incorporating the empowered feminine voice into emerging technology. She has lectured in the country’s most prestigious STEM schools like Harvard University, Carnegie Mellon University, Duke University and was hired by both Apple, Google, and Nike Virtual Studios to develop new technology.
Her latest endeavor—designing a feminine futurist car, resulted in a collaboration with Mugler/Goat in a campaign featuring Eartheater. The car was also published in the Lxry List’s top 100 inventions of 2022 and exhibited in a Vogue Singapore Gallery. Time Magazine has listed her as “one of the world’s leading female VFX artists” and she has built a world around the vehicle that is bold and captivating.
She exists under the category of a Technical Founder. She has made her mark in pop culture by becoming the go to VFX artist for album art work for musicians like Cardi B, Nicki Minaj, Normani, Lizzo, and Latto for her distinct bold feminine style. She has a strong ability to combine technology, humanity, design and craftsmanship to create impactful, culture shifting work.
Arturo Núñez works as an evangelist for games at Unity Technologies. Arturo has been in the games industry, programming games for over a decade, he started working on mobile and web games for large and indie studios in Mexico. Currently, Arturo is focusing on spreading the word of Unity’s new Data Oriented Tech Stack (DOTS), Project Tiny and Connected Games.
As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios ATG. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Elizabeth Guzman is a Technical Specialist for Unity’s AEC (Architecture, Engineering and Construction) business. As an architect, Elizabeth has spent her nearly decade-long career in the professional and academic setting focusing on project management, BIM, energy analysis, experience management and how those affect the development of Smart Cities. Elizabeth holds a MASc in building engineering and has published multiple peer-reviewed research papers that continue to influence the AEC industry today. In her spare time, Elizabeth volunteers assisting workshops to help engage youth about science, engineering and tech.
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He has experience as an indie game dev, a university educator, and rumor has it that he also wrote a book called "Unity Game Development in 24 Hours." A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Hi mom!
Housein Cornell is a Content Evangelist at Unity Technologies focusing on creating content and demos focusing on the Automotive, AEC, and non gaming industries. He brings hands-on expertise from working in VFX and automotive visualization, as well as a BFA and training in mechanical engineering. He loves being part of a really great team of people who allow each other to grow together while helping others, and enjoys learning new things, on the job and off.
Ennio is a Software Engineer and he's been using Unity since 2013. He started his journey as a gameplay programmer for a gaming company in Rome. In 2016 he and his friend Veronica Vecci founded their own company, Ambiens VR.
Ambiens VR mission is to provide tools, resources and assets for architects and civil engineers to help them produce astonishing interactive project presentations and reach new goals creating applications instead of static images.
Abdulrahman Moussa (“Moses”) is the Technical Product Manager for Pacelab WEAVR. He is responsible for defining the product roadmap & vision, identifying and presenting innovative product solutions, managing customer projects, and coordinating product releases with marketing, sales, and development teams.
Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.
I'm an engineer building tools for exploring synthetic perception data for ML using Unity. I love making deep tech accessible to all, from computer vision to graphics to compilers. Previously in the Core group at Unity I contributed to UIElements, shaders, ECS, C++/C# interop, .NET standards, and general API design. I'm a teacher and tech in our church, a gamer and a father.
As a Senior Technical Specialist, Jerome acts as an ambassador for Unity’s growth into new industries specifically Automotive, Transportation and Manufacturing. Jerome has two decades worth of experience having built interactive user experiences across Web, XR, Installations, mobile and embedded devices for brands such as Tata, Airbus, Panasonic Avionics and architectural visualisation apps for the Elbphilharmonie Hamburg, one of the largest and acoustically most advanced concert halls in the world.
Chris is a Software Product Manager at Ultraleap, responsible for Tools that enable developers to build content that utilises our world class hand tracking and mid-air haptics. Chris’s mission is to advance the adoption of the technology by helping developers to understand why and how they can use Unity to create their own mind blowing experiences. Prior to Ultraleap, Chris worked for an augmented reality start-up acquired by HP, running a creative team that built AR content for mobile devices. Chris was also product manager for a WYSIWYG web tool that enabled the creation of AR experiences without the need to code.
James has 14 years of experience building and applying simulation and artificial intelligence technologies. He started his career in the simulation brand at Dassault Systèmes, where he worked on mechanical simulation solutions for automotive and aerospace customers. He spent several years managing the delivery of natural language systems for Alexa at Amazon. He has worked as a product manager in the AI organization at Unity since 2019 focusing on Unity Simulation and Unity's solutions for computer vision and is excited about the next frontiers in AI.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Deidre LaCour is a co-founder and the Chief Executive Officer of Crafting Heroes, LLC. In 2022, Deidre stepped up to co-lead Crafting Heroes as we build a world where students can co-create the Metaverse. From 2018-2022, Deidre studied cybersecurity at the University of Colorado Springs (UCCS) and minored in Business Information Technology (IT). Since 2022, she is pursuing her master’s in business administration to continue her educational journey. While in school, Deidre worked as an information technology technician at the UCCS information technology helpdesk, assisting internal customers with first-level IT issues. Currently, she applies her skills and knowledge to the cybersecurity team at L3 Harris Technologies as a cybersecurity engineer while also operating as a CEO for Crafting Heroes. She took on the challenge of co-leading Crafting Heroes to advance the mission of a business that aligns with her values and passions.
Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Manuel is a renowned futurist, artist, and advocate at Unity based in Montreal, where he pioneers advancements in mixed realities and AI. Born in Guadeloupe, Manuel is celebrated for his multidisciplinary approach to technology and art, and his advocacy for ethics, diversity, and inclusion.
As the cofounder of The Haptics Club podcast and the first French/Caribbean artist to collaborate with OpenAI, Manuel has been featured in Fast Company and The Guardian for his work with Dall-E. His exhibition in Montreal, Caribéanofuturisme, introduced ChatGPT to over 900 attendees and led to his collaboration with Meta at the Oculus Gallery in New York.
A trailblazer in the tech industry, Manuel continues to inspire, innovate, and educate on the global stage.
Zaid Zaim, a Spatial Computing Expert at ignore gravity and three-time Microsoft MVP, is known for his innovative work in augmented reality and Metaverse.
A celebrated technopreneur, Zaid has spoken at TED and DLD Conferences, GITEX, WeAreDevelopers World Congress and is a force at ignore gravity, focused on innovation and solving organizational challenges with advanced technology and projects, which make complex tech accessible and engaging, span sectors like Cultural Heritage and Healthcare.
A global multiplier for Mixed Reality, Zaid is committed to fostering collaborative growth and learning worldwide. Zaid leads the Unity Developer Community in Germany
Dr Turkoglu is a seasoned emerging technologies/markets executive leader, with diverse advanced/innovative technology leadership and architecture background. Dr. Turkoglu possesses experience with concentration on emerging technologies, partnerships, markets, innovation, and business development, and holds past collaboration experience with many industry and academia partners including but not limited to NASA Ames Research Center, NIO-Autonomous Driving division, National Science Foundation, US Air Force Directorate and more.
Sean Wybrant currently crafts tomorrow’s heroes in his classroom by teaching students to critically think and solve problems through computer science and video game development.
In 2012 Sean began his work in Career and Technical Education where he is dedicated to designing, implementing, and evolving cutting edge practice for students through his classes so they can impact the world in positive ways while still in school. Students in his programs create augmented and virtual reality simulations, explore live-action motion capture, and are immersed in a variety of other technologies. Much of this work led to his selection as the 2017 Colorado State Teacher of the Year, which opened up opportunities to travel to the White House, Europe, and beyond.
Sean has also led numerous professional development sessions around Next Generation Learning strategies, technology use in the classroom, personalized learning, and service learning over his career.
Thomas Terkildsen is a Psychophysiology Researcher at Aalborg University, a consulting FACS Director, and Principal Investigator at APEX of Fear (Recreational Fear Lab, Aarhus University). He is the Lead Developer of the award-winning LGBTQ+ VR museum, and an expert in emotions, psychophysiology, affective computing, and adaptive VR content.
Ryan Moore is an Associate Professor at Cincinnati Children’s Hospital, Director of Digital Health Innovation, and Medical Director of Digital Experience Technologies. He specializes in cardiac cross-sectional imaging (MRI/CT) and utilizing patient-specific imaging data for advanced 3D modeling/digital twin generation for 3D printing, virtual/augmented reality, and game engine-enhanced surgical planning and clinical simulations.
In 2020, he co-founded Cincinnati Children’s Digital Experience (DX) Technologies lab which houses the institution’s expertise in real-time digital twins/3D modeling/printing, AR/VR, and medical gaming/app development. His team has spearheaded work in virtual surgical planning using anatomic digital twins for complex congenital heart surgeries, medical device placement and virtual heart transplantation in pediatric and young adults.
In 2023, Dr. Moore and his surgical mentor, Dr. David Morales, set out to build a Congenital Heart Surgical Metaverse for global expansion of a multiuser VR-based surgical simulation suite, known as VR3S, so that surgeons can collectively work together to plan the world’s most complex cases in real-time. Upon receiving a generous donation from Turner Farm Foundation, Dr. Moore, Dr. Morales, and the DXT were able to partner with Unity in a joint effort to make a bigger, better, faster VR3S to save more children’s lives.
Dr. Moore is also passionate about creating digital content for patient-family health literacy including the Heartpedia and Surgical Animate mobile applications (both on Apple iOS store and GooglePlay store), Heartpedia VR Experience, and more recently Hank the Heart children’s book and associated Hank the Heart health literacy animations.
Nina has over 8 years of experience in the tech and innovation space. She founded the Women in VR meetup group in London in 2016 and has worked in making the immersive space more inclusive by leading the VR and XR Diversity Initiative since 2018.
She was an XR Journalist for VRFocus and has worked for companies such as Unit 9, VRFocus, Cornerstone Partnership, Digital Catapult and ImmerseUK. She is currently working on bringing VR into prisons for well-being, and is still working on implementing this.
During the pandemic she co-founded Anomie, a client-led VR software tool for wellbeing practitioners that empowers users to express in a safe virtual space of their own making.
McIntyre Is an industrial and fashion designer, director and innovator. She is known for her visual philosophy of feminine futurism—a method of incorporating the empowered feminine voice into emerging technology. She has lectured in the country’s most prestigious STEM schools like Harvard University, Carnegie Mellon University, Duke University and was hired by both Apple, Google, and Nike Virtual Studios to develop new technology.
Her latest endeavor—designing a feminine futurist car, resulted in a collaboration with Mugler/Goat in a campaign featuring Eartheater. The car was also published in the Lxry List’s top 100 inventions of 2022 and exhibited in a Vogue Singapore Gallery. Time Magazine has listed her as “one of the world’s leading female VFX artists” and she has built a world around the vehicle that is bold and captivating.
She exists under the category of a Technical Founder. She has made her mark in pop culture by becoming the go to VFX artist for album art work for musicians like Cardi B, Nicki Minaj, Normani, Lizzo, and Latto for her distinct bold feminine style. She has a strong ability to combine technology, humanity, design and craftsmanship to create impactful, culture shifting work.
Patrick has over two decades of experience in software engineering. He began his career at Vivendi Universal, where he webmastered the German websites of Sierra and Blizzard. He has done systems development for 3D sensors and worked as a DevOps engineer.
Since 2020, his mission has been empowering BA Game Art and Design students at University of Fine Arts Essen (HBK Essen) to overcome the technical and creative challenges of game development.
Additionally, he is the lead game programmer at Food for Thought Media, a Berlin-based indie studio, where he develops educational computer games, media, and cultural projects about LGBTQIA+, gender, identity, sexuality, public sphere, cultural heritage, climate and environment using creative technologies.
Pauline is a dedicated game artist and designer focusing on the artistic, acoustic, and storytelling elements that contribute to the overall experience of game design. The creative process behind 2D and 3D visuals, the immersive musical compositions and sound design, and the fascinating narratives inspire her to explore new possibilities in the gaming world.
She constantly aims to evoke emotions and tell compelling stories through her work.
Kai Frazier is an educator turned EdTech entrepreneur passionate about using tech to provide opportunities for underestimated communities.
She is the founder & CEO of Kai XR, which uses Metaverse technologies to develop critical 21st century skills in students preparing them for a rapidly evolving future. Kai also serves as Global Child Safety & Education Adviser for the XR Safety Initiative, XRSI.
Before creating Kai XR, she worked with several museums such as the United States Holocaust Memorial Museum as well as the Smithsonian National Museum of African American History & Culture, specializing in digital strategy and content creation.
Her company is backed by Techstars & T-Mobile and has been featured in Forbes, NBC, the Steve Harvey Show & more.